using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class GameManager : Singleton<GameManager>
{
    public bool is_debug = true;

    private void Start()
    {
        
        if (!is_debug)
        {
            SceneController.instance.LoadUI();
            SceneController.instance.LoadStartGame();
        }
        else
        {
           MyLog.instance.Log(SceneController.instance.GetCurrentGameSceneName());
        }
        
    }
}
